I personally think they look better (as in: less flat) than the ones provided by Gaijin, because panels an rivets pop out better on mine, but that's my personal opinion. I also don't claim that my normal maps are better than others. It's to know how and where to research for something you DON'T yet know." As a university professor once told me: "Intelligence is not to know everything. You can't expect to get good at something if you don't know how to research. I did a thorough research on the net, on topic like, normals, specmaps, bumpmaps, plugins, channels etc. A couple of months ago I didn't know anything about _n maps, but I had quite good PS skills already. DISCLAIMER: Although I present here a tutorial on how to create normal maps for WT, I don't claim this to be the only way to do them.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |